Layers

Layers Layers are areas of the mine that are categorized by the color of Stone. As you go deeper, your mining power weakens.

Horizontal Layers are special layers that are along the X coordinate. Unlike vertical layers, mining power does not weaken the farther you go.

Old Music
Zombies are enemies that spawn randomly upon cave generation, playing a short laughing sound effect upon spawning. Upon being defeated, Zombies drop 2-7 of a random ore found at the depth the Zombie spawned in (excluding rare ores and special depth ores). Above the 'Scary' layer, all Zombies that spawn are generic Zombies.

In all layers except 'Abyss', special Boss Zombies with health bars can spawn upon cave generation. In this circumstance, only one Boss Zombie (and one furniture item: Tombstone) spawns per cave. Upon being defeated, Boss Zombies drop a random assortment of ores found at the depth they spawned in (including rare ores).

Additionally, special Miner Zombies and Sword Zombies spawn in Mineshafts and Dungeons, respectively. Miner Zombies are most similar to generic Zombies, simply accessorized to appear as miners.


 * In the 'Scary' layer, all Zombies spawned are instead 'Zwambies', playing a much quicker, higher-pitched laughing sound effect upon spawning. Zwambies differ from standard Zombies by possessing greater jump height and a random chance to explode upon damaging the player.
 * From the 'Deep Dreams' layer to the 'Deepest' layer, all Zombies spawned are instead 'Zambies'.
 * In the 'Underworld' layer, all Zombies spawned are instead 'Deep Zombies'. Deep Zombies differ from standard Zombies by possessing greater speed.
 * In the 'Radioactive' layer, all Zombies spawned are instead 'Green Zombies'. Green Zombies differ from standard Zombies by possessing lower speed.
 * In the 'Caves' layer, all Zombies spawned are instead 'Cave Zombies'. Upon being hit by a Cave Zombie, your speed will be decreased.
 * From the 'Caution' layer to the 'Deepness' layer, all Zombies spawned are instead 'Void Zombies'. Void Zombies differ from standard Zombies by remaining invisible until damaging the player.
 * From the 'Core' layer to the 'Igneous' layer, all Zombies spawned are instead 'Core Zombies'. Core Zombies differ from standard Zombies by inflicting damage over time upon damaging the player, as well as giving the player a fire particle effect.
 * In the 'Corrupted' layer, all Zombies spawned are instead 'Corrupted Zombies'. Corrupted Zombies differ from standard Zombies by teleporting to the player's current position once the player has drawn their attention.
 * In the 'Warped' layer, all Zombies spawned are instead 'Warped Zombies'.
 * In the 'Abyss' layer, all Zombies spawned are instead 'Abyss Zombies'. Abyss zombies differ from standard Zombies by blinding the players. In addition to that, these Zombies are the most healthiest in the game.
 * In the 'Abyss' layer, all Boss Zombies spawned are instead 'The Mutation', 'The Mutation' is a leaning, larger version of the abyss zombie that shoots lasers at you.